Guest post by Julien Bazin Introduction and Motivation This project was a long time coming, but it was a very fun and educational experience. I learned a great deal about balancing creative ambition with technical challenges. It all started with a 2D character concept by Nelnal (@nelnalium on Twitter). Their style, featuring flat colors and […]
Category: tutorial

In this series, our friend and mentor, Jeremy Ernst goes through cleaning up a model purchased from a marketplace and shows the complete skinning game character for Unreal Engine.

Welcome, you are wanted here. *Note that there have been some changes as the development moved to Gitea You might be here because you like Blender and want to make it better. You might be a programmer who found a bug to fix or you are an artist who wants to learn to make an […]
Ready for a deep dive look at how to work thorough your rig to learn how to clean up all those legacy assets that need to move fast and get your animators up and running with as many FPS as possible? Check out our ondemand training Rigging Dojo Ondemand: Optimizing Rigs for Parallel Evaluation Updated […]
A getting started series on the Time Editor in Autodesk Maya by Steven Roselle. This is a very clear ramp up on using the Time Editor to create, blend, edit and time warp animations in a non-destructive and non-linear animation editing tool. Must watch for animators in Maya.