Categories
Blog Post news rigtip tutorial

Blazing fast character rigs with Maya

Ready for a deep dive look at how to work thorough your rig to learn how to clean up all those legacy assets that need to move fast and get your animators up and running with as many FPS as possible? Check out our ondemand training Rigging Dojo Ondemand: Optimizing Rigs for Parallel Evaluation Updated […]

Categories
Blog Post news update

Introducing Maya 2020 Rigging Features

New rigging features to note, we are putting notes that might get overlooked here from the 2020 Maya Docs so people can focus on just the rigging updates. Cached Playback whitepaper: For riggers, TDs, and plug-in authors who want to understand the Cached Playback architecture so they can benefit from recent performance enhancements in Maya, […]

Categories
Blog Post Course Announcement news update

Announcing: MRS Makers Workshop – CG Monastery

We are updating this post with a bit more about the MRS system What is MRS? The Morpheus Rig System (MRS) is a python based modular framework and toolset for the creation of high quality creature and character rigs for Autodesk Maya. The fully-customizable rigs can be built for anything from a Unity mobile app […]

Categories
news

Our Spring Newsletter is going to be huge

Hey everyone,   Keep an eye out for our Spring newsletter, it’s going to be full of offerings and info! Intro to Photoshop Scripting We’ll be launching an on demand course with over 3 hours of video content. It’s designed to get you up and running quickly with Photoshop scripting. Agile Development We’ll be asking for […]

Categories
Blog Post Course Announcement news

griffinanimation: Python 101 On Demand at The Rigging Dojo

Source: griffinanimation: Python 101 On Demand at The Rigging Dojo Sign up Here:  https://www.riggingdojo.com/apply/ View the syllabus HERE   Also be sure to check out and give some support and love to helping Ryan give kids a creative edge and be content creators not just consumers. “You might also want to take a look at another […]