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Optimizing Rigs for Parallel Evaluation, success story “Goro”

Find out about this great rig and how our course helped him speed it up! Mason, can you tell us a little about the project  “I’ve worked as the rigger, alongside a team of nine incredible artists on the SCAD capstone film “Goro Goro“. The film follows the story of Daigoro, a baby thunder god, […]

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Free Preview: Optimizing Rigs for Parallel Evaluation

As we promised over on Twitter, you can get free preview introduction lessons for our most advanced ondemand training offered at Rigging Dojo Optimizing Rigs for Parallel Evaluation. This free preview will give you an idea of what is in the class, and give you useful knowledge at the same time. Originally we were only […]

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Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’

Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’ Great talk from our friend Brian covering a cinematic pipeline between Maya and MotionBuilder for their game. Also a nice shout out to our Co-Founder Brad Clark for his help. Brian Venisky @TechAnimator on Twitter About the Talk In this 2019 GDC session, Avalanche Studios’ […]

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Blazing fast character rigs with Maya

Ready for a deep dive look at how to work thorough your rig to learn how to clean up all those legacy assets that need to move fast and get your animators up and running with as many FPS as possible? Check out our ondemand training Rigging Dojo Ondemand: Optimizing Rigs for Parallel Evaluation Updated […]

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The Rigging Buddies Podcast #29: Rigging Roundtable

Thanks to Miquel for organizing and hosting this great roundtable talk we hope you find it helpful and informative. Be sure to watch each of the individual interviews as well from the Rigging Buddies Podcast with the round table guests. If you want to learn and train with us apply now!