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Blazing fast character rigs with Maya

Ready for a deep dive look at how to work thorough your rig to learn how to clean up all those legacy assets that need to move fast and get your animators up and running with as many FPS as possible? Check out our ondemand training Rigging Dojo Ondemand: Optimizing Rigs for Parallel Evaluation Updated […]

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The Rigging Buddies Podcast #29: Rigging Roundtable

Thanks to Miquel for organizing and hosting this great roundtable talk we hope you find it helpful and informative. Be sure to watch each of the individual interviews as well from the Rigging Buddies Podcast with the round table guests. If you want to learn and train with us apply now!

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Get to know: Nina Fricker – Lead Technical Animator at Insomniac Games

Get to know: Nina Fricker – Lead Technical Animator at Insomniac Games https://www.linkedin.com/in/nina-fricker-9182921/ Let’s start off with some questions from our friend Izzy Cheng Hi Izzy!!! What is some advice you’d give to people getting into Technical Art or Technical Animation? AH!! Where to start?? This is a topic I could talk about a LOT. […]

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Get to know: Isabella Cheng – Technical Artist at Survios

Get to know: Isabella Cheng – Technical Artist and Rigging Dojo Alumna Isabella Cheng Technical Artist at Survios Let’s get started with a bit of background about you, were you always in to computer programming and tech? I was always into games and computers. I went to school at USC for Computer Science with the notion […]

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Guest Post: Tech Animator Dump: Customizing Radical Heights – Part 2

Customizing Radical Heights – Part 2 In this post I will step over the process the artist will run through to get the assets ready for game. The artists can import the mesh from any DCC they choose to create the assets within. The setup process itself is handled entirely in Maya. Part 1 can […]