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Creating a highly stylized 3D Character Rig in Blender: Filibert the Fish

Guest post by Julien Bazin Introduction and Motivation This project was a long time coming, but it was a very fun and educational experience. I learned a great deal about balancing creative ambition with technical challenges. It all started with a 2D character concept by Nelnal (@nelnalium on Twitter). Their style, featuring flat colors and […]

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Day in the life: Rigging Supervisor

Todd Widup – Rigging Supervisor at
Sony Pictures Imageworks

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Optimizing Rigs for Parallel Evaluation, success story “Goro”

Find out about this great rig and how our course helped him speed it up! Mason, can you tell us a little about the project  “I’ve worked as the rigger, alongside a team of nine incredible artists on the SCAD capstone film “Goro Goro“. The film follows the story of Daigoro, a baby thunder god, […]

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Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’

Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’ Great talk from our friend Brian covering a cinematic pipeline between Maya and MotionBuilder for their game. Also a nice shout out to our Co-Founder Brad Clark for his help. Brian Venisky @TechAnimator on Twitter About the Talk In this 2019 GDC session, Avalanche Studios’ […]

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Blazing fast character rigs with Maya

Ready for a deep dive look at how to work thorough your rig to learn how to clean up all those legacy assets that need to move fast and get your animators up and running with as many FPS as possible? Check out our ondemand training Rigging Dojo Ondemand: Optimizing Rigs for Parallel Evaluation Updated […]