Find out about this great rig and how our course helped him speed it up! Mason, can you tell us a little about the project “I’ve worked as the rigger, alongside a team of nine incredible artists on the SCAD capstone film “Goro Goro“. The film follows the story of Daigoro, a baby thunder god, […]
Tag: Rigging Dojo
Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’ Great talk from our friend Brian covering a cinematic pipeline between Maya and MotionBuilder for their game. Also a nice shout out to our Co-Founder Brad Clark for his help. Brian Venisky @TechAnimator on Twitter About the Talk In this 2019 GDC session, Avalanche Studios’ […]
Ready for a deep dive look at how to work thorough your rig to learn how to clean up all those legacy assets that need to move fast and get your animators up and running with as many FPS as possible? Check out our ondemand training Rigging Dojo Ondemand: Optimizing Rigs for Parallel Evaluation Updated […]
Do I really need a Mentor?
Are you better off without a mentor or coach? Do you know who Toni Nadal is? He is the Uncle and Coach of Rafael Nadal, the famed tennis player. Rafael has won over 50 tournaments and an Olympic gold medal. He has made 60 million dollars in professional tennis. Ronda Rousey, arguably the best fighter […]
Get to know: Nina Fricker – Lead Technical Animator at Insomniac Games https://www.linkedin.com/in/nina-fricker-9182921/ Let’s start off with some questions from our friend Izzy Cheng Hi Izzy!!! What is some advice you’d give to people getting into Technical Art or Technical Animation? AH!! Where to start?? This is a topic I could talk about a LOT. […]