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Creating a highly stylized 3D Character Rig in Blender: Filibert the Fish

Guest post by Julien Bazin Introduction and Motivation This project was a long time coming, but it was a very fun and educational experience. I learned a great deal about balancing creative ambition with technical challenges. It all started with a 2D character concept by Nelnal (@nelnalium on Twitter). Their style, featuring flat colors and […]

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animators Autodesk Blog Post FBX interview Mocap Motion editiing MotionBuilder

Film production in Autodesk MotionBuilder

We are excited to have a guest post from our friend and long time creator of amazing MotionBuilder tools and plugins Neill3d AKA Sergei Solokhin. He also has a site https://docs.openmobu.org/ and we shared a lot of his past MotionBuilder work here https://www.riggingdojo.com/2019/02/12/open-motionbuilder-rigging-tools/ Thank you and enjoy! The Wall and MoPlugs Dev Story by Neill3d […]

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Autodesk rigtip

Speed Up Animation Workflows With Maya’s ML Deformer

Our mentor Todd Widup shares a look at his rig and how to use the ML deformer in Maya 2025 to reduce complex deformations into a new smart deformer to help speed up your rig. If you want to learn how to use this on your rig and how to train it in a way […]

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#animtip education rigtip tutorial

Complete Maya to Unreal 5 Character Skinning and Setup

In this series, our friend and mentor, Jeremy Ernst goes through cleaning up a model purchased from a marketplace and shows the complete skinning game character for Unreal Engine.

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Blog Post

Blender in Norway Spillkonventet 2024

Film, Games and Blender 2024! Brad was invited to give a short talk on Blender improvements and he shared some of the important features that generalists and animators should know, spotlighting all the new work over the years put into improving Blender. He also lead a workshop on general rigging tips and tricks and covered […]