This is a great interview with Rigging Dojo Alumna, Alicia Carvalho, Rigging Supervisor at Digital Dimension. There are some great discussion about deformation and the needs for having good skinning and deformation skills. Alicia shares some must hear advice on how to prepare information before rigging and insights on how to lead a team and […]
If you are an animator wanting or needing to move away from Maya and MotionBuilder and not sure how you are going to do it, this is the way.
We are running our next set of mentor led classes (Rigging 101, Face Rigging 101, Maya API 101) on July 20th. We will close Registration for this session on the 5th. Train with you soon, Josh, Brad and Chad
Let’s get started, a question we like to ask first is how you found your way into tech and animation! Ever since I can remember, I have loved creating and tinkering with things. I’m glad that my parents encouraged this and supported my participation in activities like summer art and engineering programs when I was […]
Free Compile plugins for Maya eBook Check out this free eBook guide Making Plugins for Maya from our API mentor Marco where you will learn how to build the tcHarmonciDefomer from the https://www.toolchefs.com/and the open source “Dem Bones” skinning decomposition tool from EA (The source research for tools like including Hans Godard’s skinning converter, Autodesk Maya’s bake deformer, or SideFX […]