Categories
Blog Post

CgmTools and MRS alive and well

Update from Josh Burton at CG Monastery: cgmTools/MRS Status?? I’ve had a couple of people ask if development of cgmTools and MRS is dead. They go to the CG Monastery website and see it hasn’t been updated in a LONG time and make that understandable assumption. Short story:Yes, we’re still very much making and using […]

Categories
Blog Post

Free Preview: Optimizing Rigs for Parallel Evaluation

As we promised over on Twitter, you can get free preview introduction lessons for our most advanced ondemand training offered at Rigging Dojo Optimizing Rigs for Parallel Evaluation. This free preview will give you an idea of what is in the class, and give you useful knowledge at the same time. Originally we were only […]

Categories
Blog Post

Autodesk 2023

With the release of Maya, 3ds Max and MotionBuilder among other tools, Autodesk has moved 100% to Python 3.9, there is no more launching into Python 2. From the docs Python and PyMEL version changes Maya now supports Python 3 exclusively, and the version of PyMEL used with Maya has been updated to 1.3. Maya […]

Categories
Blog Post

Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’

Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’ Great talk from our friend Brian covering a cinematic pipeline between Maya and MotionBuilder for their game. Also a nice shout out to our Co-Founder Brad Clark for his help. Brian Venisky @TechAnimator on Twitter About the Talk In this 2019 GDC session, Avalanche Studios’ […]

Categories
Blog Post

Optimizing Rigs for Parallel Evaluation

The course is finished and live! No more waiting lists, you can just get it! *Limited Launch Pricing* Production proven results 7 Lessons 15 videos Example Maya files Workflow python scripts PDF chapter guides About the class Optimizing Rigs for Parallel Evaluation course is for TDs looking to take their rig performance to the next level, […]