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#animtip Blog Post

Animator questions we always answer in Blender

While we have a full free course on getting up to speed on Blender from Maya here are a few extra tips to help you animate easier. Question 1: Is there a way to auto-frame a channel f-curve in Blender in the Graph Editor? Answer: Yes, https://cenda.gumroad.com/l/autoframe-fcurve But in 3.6 there are some new updates […]

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#animtip Blog Post constraints

A Complete Guide to Character Rigging for Games Using Blender

This book is a comprehensive guide to using Blender to create character rigs for games and will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.

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interview

Day in the life: Rigging Supervisor

Todd Widup – Rigging Supervisor at
Sony Pictures Imageworks

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#animtip Blog Post

Auto-Rig Pro: Rig Library

One of our alumni and animator, Joris van Laar, created this library of 24 rig presets for the Blender Auto-Rig Pro, auto rigging and retargeting addon. We are an affiliate so if you buy it from this link we get a small part of the sale and you support our future students and our free […]

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Blog Post

Houdini KineFX Retarget the CMU Motion Capture Database

Looking to replace MotionBuilder pipeline with some out of the box tools in Houdini to process lots of data? Start here. https://www.sidefx.com/tutorials/retarget-the-cmu-motion-capture-database/ https://www.sidefx.com/tutorials/retarget-the-cmu-motion-capture-database-19_5/ *updated “PROJECT FILES AND LESSONS: sidefx.com/tutorials/retarget-the-cmu-motion-capture-database/ This file and accompanying video show how we can use Houdini’s Kinefx character tools and a TOP network to retarget the Carnegie Mellon University Graphics Lab […]