While we have a full free course on getting up to speed on Blender from Maya here are a few extra tips to help you animate easier. Question 1: Is there a way to auto-frame a channel f-curve in Blender in the Graph Editor? Answer: Yes, https://cenda.gumroad.com/l/autoframe-fcurve But in 3.6 there are some new updates […]
This book is a comprehensive guide to using Blender to create character rigs for games and will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.
Todd Widup – Rigging Supervisor at
Sony Pictures Imageworks
One of our alumni and animator, Joris van Laar, created this library of 24 rig presets for the Blender Auto-Rig Pro, auto rigging and retargeting addon. We are an affiliate so if you buy it from this link we get a small part of the sale and you support our future students and our free […]
Looking to replace MotionBuilder pipeline with some out of the box tools in Houdini to process lots of data? Start here. https://www.sidefx.com/tutorials/retarget-the-cmu-motion-capture-database/ https://www.sidefx.com/tutorials/retarget-the-cmu-motion-capture-database-19_5/ *updated “PROJECT FILES AND LESSONS: sidefx.com/tutorials/retarget-the-cmu-motion-capture-database/ This file and accompanying video show how we can use Houdini’s Kinefx character tools and a TOP network to retarget the Carnegie Mellon University Graphics Lab […]