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#animtip animation Autodesk Brad Clark tip

Animation Exchange 2021 – The Blender Rosetta Stone for Production Artists

Ready to level up your Blender knowledge? Brad Clark (https://twitter.com/bclark_cgchar?) acts as translator and guide for experienced animators and tech artists wanting to dive deeper into this opensource 3D program. If you are a Maya or Max animator then this is your starting point to get into rigging and Animation. Learn how to learn Blender. […]

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#animtip Autodesk Brad Clark education gamedev GDC GDC2014 HackMobu HIK Maya LT Mocap Motion editiing MotionBuilder Character rigtip Tech Artist Bootcamp

Technical Artist Bootcamp: Hacking MotionBuilder: 10 Things You Aren’t Doing but Should Be! #GDC Vault

Update: 2018 Entire video set, scripts and extra tips are now available as a free online course.   https://ondemand.riggingdojo.com/store/vLpV26La Grateful: Here are the slides from my talk at GDC. None of it could have happened, the talk or me using Filmbox years ago and more with out the man, the legend the mega awesome Jason […]

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#animtip Autodesk bug bugs HIK Maya rigtip

Maya 2014 HIK menu bug FK add to selection fix

This is a very silly bug I found today but it is annoying and thankfuly the fix is easy. Trying to select the FK nodes for a character from the menu Errors saying ” hikSelectRigFKNodes” does not exist.You get this error because the global variable for this procure should have an uppercase K. Instead we […]

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2013 animation Autodesk bug MotionBuilder motionbuilder 2009

Bug and Workaround: Take length not saving correctly with .c3d data

The basics, if you import .c3d data in to MotionBuilder and then save your file, all takes will be set to the same end frame as the current take you were on when saving the file. This is a pain but I created a workaround until it can be fixed by Autodesk. Temporary workaround… Create […]

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2013 Autodesk CAT HIK MAX Maya MotionBuilder

Autodesk MotionBuilder New Features ( Little something that I have been helping with)

AREA | Autodesk MotionBuilder New Features Also check out the new Max CAT HIK workflow Here is something that might interested people I noticed in the pres release for 2013. Also Maya like navigation is coming as well! 3ds Max 2013 announced!: Autodesk HumanIK Interoperability with CAT Animators can now convert 3ds Max CAT (Character […]