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animation Blog Post Maya

Alumnus Spotlight Duncan Rudd – Short film “TANKED”

Duncan Rudd
3D Generalist3D Generalist
3DR Studio

Congratulations to Duncan on the success of his short film TANKED. He used Autodesk Maya, Adobe Photoshop and After Effects, Substance Painter

Give it a watch!

TANKED

Then check out this great behind the scenes he shared with us.

Behind the scenes of TANKED
Human character model, sculpted on the computer in Maya software, no color or texture, just showing the shape and thin wireframe overlay
Modeling of characters in Maya
Rigging
The rigged character
Final Render

Making of video

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#animtip animation Autodesk Brad Clark tip

Animation Exchange 2021 – The Blender Rosetta Stone for Production Artists

Ready to level up your Blender knowledge? Brad Clark (https://twitter.com/bclark_cgchar?) acts as translator and guide for experienced animators and tech artists wanting to dive deeper into this opensource 3D program.

If you are a Maya or Max animator then this is your starting point to get into rigging and Animation. Learn how to learn Blender.

This video is part of the prerecorded talks for the Animation Exchange 2021 live stream starting at March 24-26, 11am PST on the AnimState Twitch channel (https://www.twitch.tv/animstate)!?

Brad will have a Q&A session for this talk on March 25, 

Watch the replay here of the Q&A here.

Animation Exchange 2021 Day 2 – Blender Q&A with Marion Fischer, Christiaan Moleman and Brad Clark

https://www.twitch.tv/videos/963078610?collection=tQ5-Rd-4bxaKxw

The slides are still being updated and improved and will be posted by the end of the year, if you would like early access you can contact us.

Get the latest updates and more in our free class version of this talk.

https://ondemand.riggingdojo.com/MayaToBlender

Categories
2013 animation Autodesk bug MotionBuilder motionbuilder 2009

Bug and Workaround: Take length not saving correctly with .c3d data

The basics, if you import .c3d data in to MotionBuilder and then save your file, all takes will be set to the same end frame as the current take you were on when saving the file.

This is a pain but I created a workaround until it can be fixed by Autodesk.

Temporary workaround… Create a marker/junk attribute/anything that can be keyframed, and plot (with constant key reducer off) animation for all takes for just that marker.
Now save the file, your frame ranges are now saved correctly because key frames exist on each take at the proper length.

Brad