Ready to level up your Blender knowledge? Brad Clark (https://twitter.com/bclark_cgchar?) acts as translator and guide for experienced animators and tech artists wanting to dive deeper into this opensource 3D program.
If you are a Maya or Max animator then this is your starting point to get into rigging and Animation. Learn how to learn Blender.
This video is part of the prerecorded talks for the Animation Exchange 2021 live stream starting at March 24-26, 11am PST on the AnimState Twitch channel (https://www.twitch.tv/animstate)!?
Brad will have a Q&A session for this talk on March 25,
Watch the replay here of the Q&A here.
Animation Exchange 2021 Day 2 – Blender Q&A with Marion Fischer, Christiaan Moleman and Brad Clark
The basics, if you import .c3d data in to MotionBuilder and then save your file, all takes will be set to the same end frame as the current take you were on when saving the file.
This is a pain but I created a workaround until it can be fixed by Autodesk.
Temporary workaround… Create a marker/junk attribute/anything that can be keyframed, and plot (with constant key reducer off) animation for all takes for just that marker. Now save the file, your frame ranges are now saved correctly because key frames exist on each take at the proper length.