Ready to level up your Blender knowledge? Brad Clark (https://twitter.com/bclark_cgchar?) acts as translator and guide for experienced animators and tech artists wanting to dive deeper into this opensource 3D program. If you are a Maya or Max animator then this is your starting point to get into rigging and Animation. Learn how to learn Blender. […]
Tag: 3ds Max
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FBX to Biped : There and Back Again
How to match the 3ds Max Biped to your custom skeleton for easy sharing of rigs, animation and better retargeting in MotionBuilder. Use Case: You Have a character rigged for Unreal with custom joint locations using the ART rig. You also have existing animations that are in Max and Maya and you need to have […]
3ds Max® translation to Maya® Character TD jobs require cross discipline understanding and something we get often are artists transitioning to Maya from Max and have a hard time with the way Maya approaches things like transforms. To make it worse, often times the same name means something diffrent in both software but they almost […]