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Compiling C++ Plugins for Maya

  Get a taste for the basics of plugin compiling from Raf and The Cult Of Rig then check out our courses both the Maya C++ API 101 mentor led course and our more advanced 201 on demand plugin coding course.     You can also check out our free API compiling guide book to […]

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Skinning Rigtip for a little known tool

Move Weights tool, a little known tool that you should be using to make skinning easier and allow for added control in a pinch. TDs can use it to speed up skinning by copying good weighting to new joints for twist, like shoulders to a few new twist joints in the upper arm for example. […]

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Cult of Rig : Season 00 Day 010 Finishing Pedals and GodNode Components

Season 00 Day010 Stream – Finishing Pedals and GodNode Components Downloads: Pilot Season – Download   Rigging Dojo Notes: This week we are not doing much of a breakdown, there are many details and things that you simply have to watch through the video to understand and get the most from. We will pick out […]

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Cult of Rig : Season 00 Day 009 Applying Math to Fix Components

The rig as you see it by the end of this session, plus a little bit of crud cleaned out, is now available at http://www.cultofrig.com/resources/re… If you’ve fallen behind but still want to nodel with me, now you can catch up. Or just take it apart 🙂 Season 00 Day009 Stream – Applying Math to […]

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Cult of Rig : Season 00 Day 008 Math Crash Course

Season 00 Day 008 Stream – Math Crash Course – Trigonometry and Matrix Mult Trig is the study and solution of triangles…or all angles Starting with Trigonometry as it is a basic and good place to start vs. starting with linear algebra that creates lots of extra wasted calculations. “You hear me mention custom nodes…doesn’t […]