Compiling C++ Plugins for Maya

  Get a taste for the basics of plugin compiling from Raf and The Cult Of Rig then check out our courses both the Maya C++ API 101 mentor led course and our more advanced 201 on demand plugin coding course.    

Skinning Rigtip for a little known tool

Move Weights tool, a little known tool that you should be using to make skinning easier and allow for added control in a pinch. TDs can use it to speed up skinning by copying good weighting to new joints for twist, like shoulders to a few new twist joints in the upper arm for example….

Cult of Rig : Season 00 day 001 Naming and Components

season 00 day001 stream – namingAndComps What the first Season will be about: Show was inspired by HandMade Hero format Few streams leading up to SIGGRAPH and first season will be after SIGGRAPH New rig every season getting more complex Season 1 will be rigging  a Unicycle in Vanilla out of box Maya How to…

3ds Max to Maya : Quick node translation guide

3ds Max® translation to Maya® Character TD jobs require cross discipline understanding and something we get often are artists transitioning to Maya from Max and have a hard time with the way Maya approaches things like transforms. To make it worse, often times the same name means something diffrent in both software but they almost…