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Autodesk rigtip

Speed Up Animation Workflows With Maya’s ML Deformer

Our mentor Todd Widup shares a look at his rig and how to use the ML deformer in Maya 2025 to reduce complex deformations into a new smart deformer to help speed up your rig. If you want to learn how to use this on your rig and how to train it in a way […]

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#animtip education rigtip tutorial

Complete Maya to Unreal 5 Character Skinning and Setup

In this series, our friend and mentor, Jeremy Ernst goes through cleaning up a model purchased from a marketplace and shows the complete skinning game character for Unreal Engine.

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#animtip Character Face

Updated FACS Cheat Sheet

Our friend Melinda Ozel, Expression Scientist and creator of the best resource to understand facial movement, her Face the FACS site, just got some new updates so go check it out!! ‘Face the FACS’ has some new treats for you. Just rolled out a few updates with additional facial action descriptions and a fresh batch […]

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#animtip Blog Post

Animator questions we always answer in Blender

While we have a full free course on getting up to speed on Blender from Maya here are a few extra tips to help you animate easier. Question 1: Is there a way to auto-frame a channel f-curve in Blender in the Graph Editor? Answer: Yes, https://cenda.gumroad.com/l/autoframe-fcurve But in 3.6 there are some new updates […]

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Blog Post

Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’

Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’ Great talk from our friend Brian covering a cinematic pipeline between Maya and MotionBuilder for their game. Also a nice shout out to our Co-Founder Brad Clark for his help. Brian Venisky @TechAnimator on Twitter About the Talk In this 2019 GDC session, Avalanche Studios’ […]