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Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’

Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’

Great talk from our friend Brian covering a cinematic pipeline between Maya and MotionBuilder for their game. Also a nice shout out to our Co-Founder Brad Clark for his help.

Brian Venisky @TechAnimator on Twitter



About the Talk

In this 2019 GDC session, Avalanche Studios’ Brian Venisky presents the process of how the technical animation team went about executing some of the wants and needs of the animation and cinematics teams on Just Cause 4 that led to a much-improved development pipeline.

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