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Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’

Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’ Great talk from our friend Brian covering a cinematic pipeline between Maya and MotionBuilder for their game. Also a nice shout out to our Co-Founder Brad Clark for his help. Brian Venisky @TechAnimator on Twitter About the Talk In this 2019 GDC session, Avalanche Studios’ […]

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SideFX Houdini 18.5 KineFX

We are very excited to see this release of SideFX Houdini go gold (get it here). Brad (Rigging Dojo Founding Member) was brought in to provide feedback and offer some unique viewpoints to help bridge the gap between standard workflows and a modern motion retargeting system. What would it need and what are the expectations […]

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Blender Motion Editing Secrets

If you are an animator wanting or needing to move away from Maya and MotionBuilder and not sure how you are going to do it, this is the way.

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FBX to Biped : There and Back Again

How to match the 3ds Max Biped to your custom skeleton for easy sharing of rigs, animation and better retargeting in MotionBuilder. Use Case: You Have a character rigged for Unreal with custom joint locations using the ART rig. You also have existing animations that are in Max and Maya and you need to have […]

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The Animate Button – Mocap Automation Techniques at Ubisoft Montreal (GDC 2016) – YouTube

We really can’t recommend this video enough!!!! as a standard base for getting good capture and not waste your money and time.   Our MotionCapture editing and MotionBuilder course covers many of the ideas in an expanded format that are in this video from UBI Soft animator Dan low.   Check out our MotionBuilder Rigging to […]