If you are an animator wanting or needing to move away from Maya and MotionBuilder and not sure how you are going to do it, this is the way.
How to match the 3ds Max Biped to your custom skeleton for easy sharing of rigs, animation and better retargeting in MotionBuilder. Use Case: You Have a character rigged for Unreal with custom joint locations using the ART rig. You also have existing animations that are in Max and Maya and you need to have […]
We really can’t recommend this video enough!!!! as a standard base for getting good capture and not waste your money and time. Our MotionCapture editing and MotionBuilder course covers many of the ideas in an expanded format that are in this video from UBI Soft animator Dan low. Check out our MotionBuilder Rigging to […]
In our previous blog post ( http://www.riggingDojo.com/2017/03/22/custom-studio-training-volition-agents-mayhem/) We talked about our custom studio training with MotionBuilder and how our alumnus Evan Cox was hired on to be their MotionBuilder Tech artist. In this post Evan has a few tips and tricks and gotchas to share with you. These are a start and we hope to […]
Max to MotionBuilder We are very excited to see the great work from Volition on “Agents of Mayhem”coming out of GDC. Rigging Dojo was hired to provide custom training for the animators on MotionBuilder as part of our custom studio training support service, allowing them to transition to the software and work efficiently. […]