We are about to expand on our Blender NLA Motion Editing and Animation Workshop with a deep exploration and look at Retargeting and Motion Editing along with how to avoid the pitfalls of the current limitations. If you are wanting or needing to move away from Maya and MotionBuilder and not sure how you are going to do it, this is the way.
Before we finish those new videos we wanted to share a quick set of preview videos that cover the basics to that everyone could use. These videos pair with our in depth look at the Blender NLA where we explore the settings and learn how to Map years of Maya/MotionBuilder animation and story tool work into Blender.
The Blender Retargeting secret you must know.
Fix mushy mocap feet fast
Rigging Dojo Seamless Mocap Cycles in MotionBuilder – Blender Edition Part 1
Full MotionBuilder tutorial
From Game Anim Jonathan Cooper
Rigging Dojo Seamless Mocap Cycles in MotionBuilder – Blender Edition Part 2 and 3
Part 4 is exclusevely coming to the Blender For Motion Editing ondemand class.
Here you can see that the retargeting can be done onto a more fully featured rig using an unreleased set of advanced retargeting tools.
Using the Unreal to Rigify tool from Epic? Check this tweak to speed up quickly converting your animation to IK on Rigify.
If you edit the template like sown in the Template Example video, so the IK controls are mapped for conversion to Rigify, you can skip the slow and painful process of doing the bake IK after. (click to download larger image)
How to edit the template
Epic Games Blender Training
Cycle Viewport Display Modes
Also if you haven’t see our new addon that lets you cycle the display of the viewport controls just like Maya and MotionBuilder go check it out on our Blender Addon repository along with our new Scrub Time (Maya K key, MotionBuilder Jog J key) tool we demoed in our training video.
If you are ready to learn more and join our Blender training community forum and get the latest updates and training.
Free Animation & NLA VideosGreat example of applying Motion Capture to a project and using it to make the end result better. Glad to have been able to share some tips and workflow ideas with him. Note that this is a very manual process for retargeting and works fine but using tools like B.L.E.N.D to build a retarget map or Rokoko to do the connection between the skeleton and the rig is recommended where possible. This example is a more destructive approach to motion editing but it is a good foundation look at rigging for motion capture and creative tool use to make a mechanical rig work with a human capture.
https://github.com/anasrar/ReNim This is one more retargeter that is node based.
On demand motion edit and animation rigging by https://gitlab.com/dypsloom/rigonthefly