Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’ Great talk from our friend Brian covering a cinematic pipeline between Maya and MotionBuilder for their game. Also a nice shout out to our Co-Founder Brad Clark for his help. Brian Venisky @TechAnimator on Twitter About the Talk In this 2019 GDC session, Avalanche Studios’ […]
Tag: Pipeline
Source: Tech Animator Dump: Customizing Radical Heights – Part 1 Randall Hess Customizing Radical Heights – Part 1 My work on Boss Key Productions most recent project, Radical Heights, focused a lot on character customization. In this post I’m going to discuss the process and creation of a customizable character for Radical Heights. Having previously […]
Max to MotionBuilder We are very excited to see the great work from Volition on “Agents of Mayhem”coming out of GDC. Rigging Dojo was hired to provide custom training for the animators on MotionBuilder as part of our custom studio training support service, allowing them to transition to the software and work efficiently. […]
We have a great guest post from Dhruv Govil In this second part of my blog series where I go over projects that I’ve worked on, with a focus on how I used Python, I’ll be analyzing Cloudy With A Chance of Meatballs 2. This was my first animated feature film, and my first film […]
“Water, water, everywhere, Nor any drop to drink.” That quote could easily be talking about jobs and TDs, as 2016 so far has started out with a long list of studios looking to hire Technical Directors for character rigging, pipeline and character FX while being unable to find anyone. The problem is there are not […]