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Guest Post: Tech Animator Dump: Customizing Radical Heights – Part 1

Source: Tech Animator Dump: Customizing Radical Heights – Part 1 Randall Hess Customizing Radical Heights – Part 1 My work on Boss Key Productions most recent project, Radical Heights, focused a lot on character customization. In this post I’m going to discuss the process and creation of a customizable character for Radical Heights. Having previously […]

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Custom studio training: Volition “Agents of Mayhem”

Max to MotionBuilder We are very excited to see the great work from Volition on “Agents of Mayhem”coming out of GDC.  Rigging Dojo was hired to provide custom training for the animators on MotionBuilder as part of our custom studio training support service, allowing them to transition to the software and work efficiently.     […]

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Guest Post: Working on Cloudy With a Chance of Meatballs 2

We have a great guest post from Dhruv Govil In this second part of my blog series where I go over projects that I’ve worked on, with a focus on how I used Python, I’ll be analyzing Cloudy With A Chance of Meatballs 2. This was my first animated feature film, and my first film […]

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2016 year of the Technical Director

“Water, water, everywhere, Nor any drop to drink.” That quote could easily be talking about jobs and TDs, as 2016 so far has started out with a long list of studios looking to hire Technical Directors for character rigging, pipeline and character FX while being unable to find anyone. The problem is there are not […]

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February Rigging Dojo’s Artist in Residence (A.I.R) : Robbert-Jan Brems

February 2015 (A.I.R) this Thursday 26th – 9pm EST With Robbert-Jan Brems from Eidos-Montreal We would love to have you join the conversation by subscribing here. Robbert-Jan Brems @Nysuatro Technical Artist – Xoliul Shader 2 Co-Creator We have followed his work and his talks for a few years and are very happy he can share his […]