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Rigging Dojo guide to getting started and understanding Motion Capture and Motion Editing for Animators.

THE starting guide for animators wanting to learn about Motion Editing! from Rigging Dojo. Understanding Motion Capture and Motion Editing as an Animator is important for many jobs, even if you never use mocap.

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Blazing fast character rigs with Maya

Ready for a deep dive look at how to work thorough your rig to learn how to clean up all those legacy assets that need to move fast and get your animators up and running with as many FPS as possible? Check out our ondemand training Rigging Dojo Ondemand: Optimizing Rigs for Parallel Evaluation Updated […]

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SideFX Houdini 18.5 KineFX

We are very excited to see this release of SideFX Houdini go gold (get it here). Brad (Rigging Dojo Founding Member) was brought in to provide feedback and offer some unique viewpoints to help bridge the gap between standard workflows and a modern motion retargeting system. What would it need and what are the expectations […]

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Blog Post rigtip

Cult of Rig : Season 00 Day 06 – Theory and Applied vectors, IK pedals

Season 00 Day 6 – Theory and Applied vectors, IK pedals   “More on vectors while we actually show some application, and eventually make it to hooking up the pedals’ geo to the IK pedals control in the niche of time” “Day 6, crash course in vector math, sprinkle of matrix math, and finally, applying […]

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Blog Post interview rigtip

Get to know: Stephanie Wagner – Rigging TD MPC

Stephanie came to us already very talented and skilled and went through our Python 101 course. We are happy to have been able to contribute to her training and help make her even more efficient. Join us in our interview with her and if you want to read about another talented character TD check out […]