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Free Preview: Optimizing Rigs for Parallel Evaluation

As we promised over on Twitter, you can get free preview introduction lessons for our most advanced ondemand training offered at Rigging Dojo Optimizing Rigs for Parallel Evaluation. This free preview will give you an idea of what is in the class, and give you useful knowledge at the same time. Originally we were only […]

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Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’

Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’ Great talk from our friend Brian covering a cinematic pipeline between Maya and MotionBuilder for their game. Also a nice shout out to our Co-Founder Brad Clark for his help. Brian Venisky @TechAnimator on Twitter About the Talk In this 2019 GDC session, Avalanche Studios’ […]

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Optimizing Rigs for Parallel Evaluation

The course is finished and live! No more waiting lists, you can just get it! *Limited Launch Pricing* Production proven results 7 Lessons 15 videos Example Maya files Workflow python scripts PDF chapter guides About the class Optimizing Rigs for Parallel Evaluation course is for TDs looking to take their rig performance to the next level, […]

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Animation Exchange 2021 – The Blender Rosetta Stone for Production Artists

Ready to level up your Blender knowledge? Brad Clark (https://twitter.com/bclark_cgchar?) acts as translator and guide for experienced animators and tech artists wanting to dive deeper into this opensource 3D program. If you are a Maya or Max animator then this is your starting point to get into rigging and Animation. Learn how to learn Blender. […]

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Blazing fast character rigs with Maya

Ready for a deep dive look at how to work thorough your rig to learn how to clean up all those legacy assets that need to move fast and get your animators up and running with as many FPS as possible? Check out our ondemand training Rigging Dojo Ondemand: Optimizing Rigs for Parallel Evaluation Updated […]