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Blazing fast character rigs with Maya

Ready for a deep dive look at how to work thorough your rig to learn how to clean up all those legacy assets that need to move fast and get your animators up and running with as many FPS as possible? Check out our ondemand training Rigging Dojo Ondemand: Optimizing Rigs for Parallel Evaluation Updated […]

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The Rigging Buddies Podcast #29: Rigging Roundtable

Thanks to Miquel for organizing and hosting this great roundtable talk we hope you find it helpful and informative. Be sure to watch each of the individual interviews as well from the Rigging Buddies Podcast with the round table guests. If you want to learn and train with us apply now!

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Introducing Maya 2020 Rigging Features

New rigging features to note, we are putting notes that might get overlooked here from the 2020 Maya Docs so people can focus on just the rigging updates. Cached Playback whitepaper: For riggers, TDs, and plug-in authors who want to understand the Cached Playback architecture so they can benefit from recent performance enhancements in Maya, […]

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FBX to Biped : There and Back Again

How to match the 3ds Max Biped to your custom skeleton for easy sharing of rigs, animation and better retargeting in MotionBuilder. Use Case: You Have a character rigged for Unreal with custom joint locations using the ART rig. You also have existing animations that are in Max and Maya and you need to have […]

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Happy New Year

Happy New Year everyone! Here is one last tip for the year as we are looking forward to what is coming in the way of rigging and animation and workflow…hope this lets you explore and get animating faster! You should by now know aboutĀ  Raf and hisĀ  ephemeral rig concepts (“Spider-Man: Into the Spider-Verse” could […]