This is a great interview with Rigging Dojo Alumna, Alicia Carvalho, Rigging Supervisor at Digital Dimension. There are some great discussion about deformation and the needs for having good skinning and deformation skills. Alicia shares some must hear advice on how to prepare information before rigging and insights on how to lead a team and […]
A getting started series on the Time Editor in Autodesk Maya by Steven Roselle. This is a very clear ramp up on using the Time Editor to create, blend, edit and time warp animations in a non-destructive and non-linear animation editing tool. Must watch for animators in Maya.
Move Weights tool, a little known tool that you should be using to make skinning easier and allow for added control in a pinch. TDs can use it to speed up skinning by copying good weighting to new joints for twist, like shoulders to a few new twist joints in the upper arm for example. […]
Season 00 Day010 Stream – Finishing Pedals and GodNode Components Downloads: Pilot Season – Download Rigging Dojo Notes: This week we are not doing much of a breakdown, there are many details and things that you simply have to watch through the video to understand and get the most from. We will pick out […]
Season 00 Day 004 – Nodelling the Components Day 4, nodelling some components together and finally some amount of actual rigging Continuing to build on the previous video with some updates to the core control shapes with better direction and selection and moved the model and nodes up from the world (this was done off […]