Categories
Blog Post interview video

The Rigging Buddies Podcast #26: Alicia Carvalho

This is a great interview with Rigging Dojo Alumna, Alicia Carvalho, Rigging Supervisor at Digital Dimension. There are some great discussion about deformation and the needs for having good skinning and deformation skills. Alicia shares some must hear advice on how to prepare information before rigging and insights on how to lead a team and […]

Categories
Blog Post

Get to know: Gracie Arenas Strittmatter – Technical Art Director at BioWare and SIGGRAPH 2019 Real-Time Live! Chair

Let’s get started, a question we like to ask first is how you found your way into tech and animation!  Ever since I can remember, I have loved creating and tinkering with things. I’m glad that my parents encouraged this and supported my participation in activities like summer art and engineering programs when I was […]

Categories
Blog Post

Get to know: Kaye Vassey Technical Animator at Epic Games

Kaye Vassey is a veteran of the feature animation industry, working on such franchises as “Shrek,” “Madagascar” and “How to Train Your Dragon.” She is currently a Senior Technical Animator at Epic Games. Having worked on “Fortnite” most recently, Kaye has been writing and drawing the online comic strips “Legend of Bill” and “The Gnome […]

Categories
Blog Post

Get to know – Sophie Brennan Character TD at Insomniac Games

Update: Sophie is now Sol. INTERVIEW:Get to know: Sophie Brennan – Character TD at Insomniac Games First off congratulations to you and the entire team on the news “Marvel’s Spider-Man is now the fastest-selling first-party PlayStation game EVER.”  that is pretty rad, also Spider-Man was one of my favorites as a kid so it is […]

Categories
Blog Post interview Microcast

Blender Rigging for Netflix Next Gen

Like many people, we took notice of the work for the new movie coming out from Netflix called “Next Gen” by  http://www.tangent-animation.ca/  Today we talked with Rigging Lead David Hearn (https://www.levelpixellevel.com) about rigging and about working with Blender on a large scale production. (We were also joined by friend and Blender master Charles Wardlaw ) […]