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#animtip education rigtip tutorial

Complete Maya to Unreal 5 Character Skinning and Setup

In this series, our friend and mentor, Jeremy Ernst goes through cleaning up a model purchased from a marketplace and shows the complete skinning game character for Unreal Engine.

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#animtip Autodesk Brad Clark education gamedev GDC GDC2014 HackMobu HIK Maya LT Mocap Motion editiing MotionBuilder Character rigtip Tech Artist Bootcamp

Technical Artist Bootcamp: Hacking MotionBuilder: 10 Things You Aren’t Doing but Should Be! #GDC Vault

Update: 2018   Entire video set, scripts and extra tips are now available as a free online course.   https://ondemand.riggingdojo.com/store/vLpV26La Grateful:   Here are the slides from my talk at GDC. None of it could have happened, the talk or me using Filmbox years ago and more with out the man, the legend the mega […]