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Complete Maya to Unreal 5 Character Skinning and Setup

In this series, our friend and mentor, Jeremy Ernst goes through cleaning up a model purchased from a marketplace and shows the complete skinning game character for Unreal Engine.

In this series, our friend and mentor, Jeremy Ernst goes through cleaning up a model purchased from a marketplace and shows the complete skinning game character for Unreal Engine.

Model used can be found here:
https://www.cgtrader.com/3d-models/character/fantasy-character/dominique-girl

Song title: Passengers.
Artists: chromonicci
Courtesy of Riot Games
https://www.leagueoflegends.com/en-us/news/community/riot-music-creator-safe-guidelines/

Description

  • This video series goes through:
  • Cleaning up a model before placing joints and skinning
  • Joint placement and orientation fundamentals
  • Skinning with ngSkinTools 2
  • Importing your mesh and skeleton into UE5
  • Retargeting animations to your mesh
  • Setting up dynamics (cloth, physics)
  • Getting the character playable

Maya to Unreal 5 Character Skinning and Setup

Part 1: Cleaning up the Model
In this video, I will go through cleaning up a model purchased from a marketplace to be better for skinning.

Part 2: Joint Placement Fundamentals
I’ll go over some fundamental concepts with joint placement, joint orientation, and rotate orders.

Part 3: Joint Placement Timelapse

Part 4: Joint Placement Overview , I’ll briefly go over the initial joint placement I landed on for this character.
For more information on mGear:  / mgearriggingframework  

Part 5: Skinning The Upper Body
I will begin skinning the upper body using ngSkinTools2. ngSkinTools: https://www.ngskintools.com/ Installing: https://www.ngskintools.com/v2/installing/

Part 6: Skinning The Hands Let’s skin the hands and fingers while listening to some chill beats.

Part 7: Skinning The Hair
will skin the rest of the upper body parts, and skin the hair. As mentioned in the video, here is the blog post on creating proxy meshes: https://www.jeremyernst.com/devblog/2…

Part 8: Skinning The Lower Body
In this part, I will skin all of the lower body pieces, except for the cloth.

Part 9: Skinning The Cloth
I’ll focus on skinning the cloth. (sorry for the audio quality on this one, not sure what happened!)

Part 10: Joint Placement Edits
After skinning the cloth, I realized some of the joints could be better placed. In this part, I will edit the joint placements of the cloth and tidy up any weights as a result.

Part 11: Building a Hair Sim Mesh
I’ll be doing the last touches in Maya to get our mesh ready for export into Unreal Engine.

You can find the extended playlist on Jeremy Ernst YouTube channel where he moves the character into Unreal Engine.

Thank you for letting us publish the rigging and skinning section and for being a supporter of us and of sharing rigging knowledge.

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