Cult of Rig : Season 00 Day 007 Matrix math rig clean-up

Season 00 Day 007 Stream – Cleaning the Components “Day 7, we introduce matrix multiplication and then proceed to an uninterrupted stretch of rigging proper (yay!) Lots of nodelling.”   What is the Matrix? 6:00 (video) Raf hits some basics of the Matrix, the Matrix is the transform in Maya and describes what was required…

Guest Post : FBX file solutions with Python FBX SDK

FBX, love it or hate it, it has continued to be used and integrated into many game engines and software packages. We bring you another guest post to help you gain control over and improve the use of FBX in your pipeline. And now Randall Hess, Principal Technical Animator at Boss Key Productions.    …

Guest Post : Evan Cox MotionBuilder Gotcha’s

In our previous blog post ( https://www.riggingDojo.com/2017/03/22/custom-studio-training-volition-agents-mayhem/) We talked about our custom studio training with MotionBuilder and how our alumnus Evan Cox was hired on to be their MotionBuilder Tech artist. In this post Evan has a few tips and tricks and gotchas to share with you. These are a start and we hope to…