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Re-post: Mentor Ryan Griffin Python Leg Rigging in Maya

This is a re-post from the blog of our mentor, Ryan Griffin, Griffinanimation: Leg Rigging in Maya If you want to build a more robust scripted rigging system and understand how to do this with his help, check our our Python 101 class with Ryan https://ondemand.riggingdojo.com/MayaPython101 On with the tutorial… Leg Rigging in Maya I […]

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2016 year of the Technical Director

“Water, water, everywhere, Nor any drop to drink.” That quote could easily be talking about jobs and TDs, as 2016 so far has started out with a long list of studios looking to hire Technical Directors for character rigging, pipeline and character FX while being unable to find anyone. The problem is there are not […]

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Free Cartoon Rabbit Rig – Making of

Rigging Dojo alumnus, Arman Musovic, Free Cartoon Rabbit Rig – Making of interivew Rigging Dojo alumnus Arman Musovic an all around excellent TD before coming to train with us has created and shared a very nice free cartoon Rabbit Rig for animators to use and we wanted to know more about his process and experience […]

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Blog Post rigtip

3ds Max to Maya : Quick node translation guide

3ds Max® translation to Maya® Character TD jobs require cross discipline understanding and something we get often are artists transitioning to Maya from Max and have a hard time with the way Maya approaches things like transforms. To make it worse, often times the same name means something diffrent in both software but they almost […]

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April Rigging Dojo’s Artist in Residence (A.I.R) : John Hood

April 8th 10pm eastern:John Hood – Pipeline Supervisor at Sony Pictures Imageworks We are so happy to have John Hood as our Artist in Residence (A.I.R) for April. John is one of the few among us who is truly both a great artist and programmer. He’ll be speaking with us about Maya UI and animation […]