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Autodesk Blog Post

Mastering Matrices for 3D animation and Rigging

AKA- Constraints are out! The Matrix is in! Jean-Paul Tossings Founder and Technical Director at Polder Animation Mastering Matrices for 3D animation Matrices are a big part of my toolkit as Technical Director at ?@PolderAnimation? Since maya 2020 the matrix workflow for rigging has finally been updated to use them to their full potential. But […]

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#animtip education rigtip tutorial

Complete Maya to Unreal 5 Character Skinning and Setup

In this series, our friend and mentor, Jeremy Ernst goes through cleaning up a model purchased from a marketplace and shows the complete skinning game character for Unreal Engine.

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interview

Day in the life: Rigging Supervisor

Todd Widup – Rigging Supervisor at
Sony Pictures Imageworks

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Blog Post news rigtip tutorial

Blazing fast character rigs with Maya

Ready for a deep dive look at how to work thorough your rig to learn how to clean up all those legacy assets that need to move fast and get your animators up and running with as many FPS as possible? Check out our ondemand training Rigging Dojo Ondemand: Optimizing Rigs for Parallel Evaluation Updated […]

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rigtip tutorial video

Skinning Rigtip for a little known tool

Move Weights tool, a little known tool that you should be using to make skinning easier and allow for added control in a pinch. TDs can use it to speed up skinning by copying good weighting to new joints for twist, like shoulders to a few new twist joints in the upper arm for example. […]