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Autodesk Blog Post

Mastering Matrices for 3D animation and Rigging

AKA- Constraints are out! The Matrix is in! Jean-Paul Tossings Founder and Technical Director at Polder Animation Mastering Matrices for 3D animation Matrices are a big part of my toolkit as Technical Director at ?@PolderAnimation? Since maya 2020 the matrix workflow for rigging has finally been updated to use them to their full potential. But […]

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Blog Post

SideFX Houdini 18.5 KineFX

We are very excited to see this release of SideFX Houdini go gold (get it here). Brad (Rigging Dojo Founding Member) was brought in to provide feedback and offer some unique viewpoints to help bridge the gap between standard workflows and a modern motion retargeting system. What would it need and what are the expectations […]

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rigtip tutorial video

Skinning Rigtip for a little known tool

Move Weights tool, a little known tool that you should be using to make skinning easier and allow for added control in a pinch. TDs can use it to speed up skinning by copying good weighting to new joints for twist, like shoulders to a few new twist joints in the upper arm for example. […]

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Blog Post rigtip tutorial video

Cult of Rig : Season 00 Day 010 Finishing Pedals and GodNode Components

Season 00 Day010 Stream – Finishing Pedals and GodNode Components Downloads: Pilot Season – Download   Rigging Dojo Notes: This week we are not doing much of a breakdown, there are many details and things that you simply have to watch through the video to understand and get the most from. We will pick out […]

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Blog Post news

SIGGRAPH 2016

We are excited to be able to be at SIGGRAPH this year with all the great character work going on it should be a great event. Here is where to find us and when. The Art of Character Rigging Tuesday, 26 July, 3:00 pm – 4:30 pm :  Hilton Anaheim, Avila room This session is […]