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Happy Holidays

We are slowing down for a Holiday break but we will pick back up with courses again in mid January and February. We will have new interviews, A.I.R meetings, a workshop or two and continue working to provide tips, tricks and core understanding of all things rigging for you in 2016. If you are looking […]

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Meet The Rigging Team – Anomalia: Keith Lango “Poutnik”

Meet the character TDs behind Keith Lango’s “Poutnik” Once more  Rigging Dojo partnered up with Anomalia! Together we put a small group of rigging students into a unique remote production environment. The goal for the Riggers was to create animation rigs for the “ANOMALIA 2014 Cartoon Animation Production”, led by our friend Keith Lango. Our special 8-week […]

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3ds Max to Maya : Quick node translation guide

3ds Max® translation to Maya® Character TD jobs require cross discipline understanding and something we get often are artists transitioning to Maya from Max and have a hard time with the way Maya approaches things like transforms. To make it worse, often times the same name means something diffrent in both software but they almost […]

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Interview with character TD Ehsan Kiani

Hello everyone and happy February. Time for candied hearts and interviews with top talent. Lets get started by showing some love to Ehsan with your time reading this interview. Lets get started! Interview with  character TD Ehsan Kiani Let’s get started with a bit of background about you, and what led you to computer graphics […]

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Maya API Xcode Setup for development by Alum Alex Widener

  Our Rigging Dojo  Alum and recent student of our API course, Alex Widener, was kind enough to write up how to get Xcode working with Maya.   The full PDF is here along with the DMG file. XcodeMaya.pdf MayaXCodeFiles.dmg The requirements according to Autodesk are to be using Xcode 5.0.2 with the 10.8 SDK(comes […]