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3ds Max to Maya : Quick node translation guide

3ds Max® translation to Maya® Character TD jobs require cross discipline understanding and something we get often are artists transitioning to Maya from Max and have a hard time with the way Maya approaches things like transforms. To make it worse, often times the same name means something diffrent in both software but they almost […]

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Rigging Dojo AIR rigtip tutorial video

Rigging Dojo AIR subscription excerpt: Easy skinning

Are you already a subscriber to our Artist in Residence program? If yes, leave a comment and let us and others know how it has benefited you, we love feedback. With several current students and others posting for help with skinning and deformation over on Twitter, we wanted to help by sharing some helpful tips […]

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Rigging Dojo’s Artist in Residence (AIR) : Jason Parks

After you complete payment click “return to Rigging Dojo” and then “register”. Please use FirstnameLastname format. For the month of February Jason Parks will be your Artist is Residence. He has championed PyMel for both efficiency and improved development  in Maya over pure python, now you get to find out why. Jason has been a […]

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Quadruped rigging in Autodesk Maya part 2 is now live.

Part 2 of quadruped rigging in Autodesk Maya up now. About the training: Rigging 101 and Rigging Dojo are proud to bring you this free training with Quadruped Friendly Rigging and a large set of bonus training material to you for free. Javier AKA “Goosh”, is letting everyone have access to his training and we […]

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news tutorial update

Free training materials for quadruped rigging in Autodesk Maya!

Free training materials for quadruped rigging in Autodesk Maya! Rigging 101 and Rigging Dojo are proud to bring you this free training with Quadruped Friendly Rigging and a large set of bonus training material to you for free. Javier AKA “Goosh”, is letting everyone have access to his training and we are happy we can […]