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Behind the scenes of our Character Rigging 101 course

During our last run of our Rigging 101 course, we did a week by week post about what we were working on with our students. It is our best way to show and share with you what makes our course stand out and benifit our students that, over and over again, have told us they […]

Blog Post Course Announcement rigtip

New! Video courses from Rigging Dojo

Rigging Dojo was founded to help artists overcome the obstacles of production by focusing on teaching the art and science of character rigging. You wanted to work on your own, train sooner while being more affordable. We listened and are creating, updating and streamlining our training to create a self paced, video mentor courses. Once […]

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Re-post: Mentor Ryan Griffin Python Leg Rigging in Maya

This is a re-post from the blog of our mentor, Ryan Griffin, Griffinanimation: Leg Rigging in Maya If you want to build a more robust scripted rigging system and understand how to do this with his help, check our our Python 101 class with Ryan On with the tutorial… Leg Rigging in Maya I […]

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3ds Max to Maya : Quick node translation guide

3ds Max® translation to Maya® Character TD jobs require cross discipline understanding and something we get often are artists transitioning to Maya from Max and have a hard time with the way Maya approaches things like transforms. To make it worse, often times the same name means something diffrent in both software but they almost […]

Rigging Dojo AIR rigtip tutorial video

Rigging Dojo AIR subscription excerpt: Easy skinning

Are you already a subscriber to our Artist in Residence program? If yes, leave a comment and let us and others know how it has benefited you, we love feedback. With several current students and others posting for help with skinning and deformation over on Twitter, we wanted to help by sharing some helpful tips […]