Happy New Year everyone! Here is one last tip for the year as we are looking forward to what is coming in the way of rigging and animation and workflow…hope this lets you explore and get animating faster! You should by now know aboutĀ Raf and hisĀ ephemeral rig concepts (“Spider-Man: Into the Spider-Verse” could […]
Tag: Maya
Source: Tech Animator Dump: Customizing Radical Heights – Part 1 Randall Hess Customizing Radical Heights – Part 1 My work on Boss Key Productions most recent project, Radical Heights, focused a lot on character customization. In this post I’m going to discuss the process and creation of a customizable character for Radical Heights. Having previously […]
A getting started series on the Time Editor in Autodesk Maya by Steven Roselle. This is a very clear ramp up on using the Time Editor to create, blend, edit and time warp animations in a non-destructive and non-linear animation editing tool. Must watch for animators in Maya.
Nice rig tip on using the remap value node to improve the feel and look of the jaw in motion, from our alumnus Greg Hendrix. #rigtip #faceRigging #Maya #Autodesk Greg Hendrix
Move Weights tool, a little known tool that you should be using to make skinning easier and allow for added control in a pinch. TDs can use it to speed up skinning by copying good weighting to new joints for twist, like shoulders to a few new twist joints in the upper arm for example. […]
