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Happy New Year

Happy New Year everyone! Here is one last tip for the year as we are looking forward to what is coming in the way of rigging and animation and workflow…hope this lets you explore and get animating faster! You should by now know aboutĀ  Raf and hisĀ  ephemeral rig concepts (“Spider-Man: Into the Spider-Verse” could […]

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Blog Post rigtip

Guest Post: Tech Animator Dump: Customizing Radical Heights – Part 1

Source: Tech Animator Dump: Customizing Radical Heights – Part 1 Randall Hess Customizing Radical Heights – Part 1 My work on Boss Key Productions most recent project, Radical Heights, focused a lot on character customization. In this post I’m going to discuss the process and creation of a customizable character for Radical Heights. Having previously […]

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Blog Post tutorial video

Maya Time Editor – Learning Series

A getting started series on the Time Editor in Autodesk Maya by Steven Roselle. This is a very clear ramp up on using the Time Editor to create, blend, edit and time warp animations in a non-destructive and non-linear animation editing tool. Must watch for animators in Maya.

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Blog Post rigtip tutorial

Maya #rigtip – Jaw Translation on Vimeo

Nice rig tip on using the remap value node to improve the feel and look of the jaw in motion, from our alumnus Greg Hendrix. #rigtip #faceRigging #Maya #Autodesk Greg Hendrix

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rigtip tutorial video

Skinning Rigtip for a little known tool

Move Weights tool, a little known tool that you should be using to make skinning easier and allow for added control in a pinch. TDs can use it to speed up skinning by copying good weighting to new joints for twist, like shoulders to a few new twist joints in the upper arm for example. […]