Move Weights tool, a little known tool that you should be using to make skinning easier and allow for added control in a pinch. TDs can use it to speed up skinning by copying good weighting to new joints for twist, like shoulders to a few new twist joints in the upper arm for example. […]
Tag: character rigging
Note : There isn’t much breakdown on this, as you really need to watch it through and pay attention, enjoy! Season 00 Day 005 Stream – Vectors Math time! ( need more reference check our math resources for more ) “Day five: a crash course in vector math basics all the way to practical application, […]
Season 00 Day 004 – Nodelling the Components Day 4, nodelling some components together and finally some amount of actual rigging Continuing to build on the previous video with some updates to the core control shapes with better direction and selection and moved the model and nodes up from the world (this was done off […]
This is going to be a must watch source so spread the word and show support and follow Raf on Twitter https://twitter.com/ThE_JacO We have had Raf on our A.I.R video series and he showed us all a glimpse of how he thinks about rigging and performance, this new stream looks to be a PHD level […]
Can’t miss features in Maya 2017 update 3 Autodesk has pushed a sizeable update to 2017 in several areas. We are going to point out the ones that stand out for animators and character Tds. We are excited to see some of the updates show up as there are a few nice built-in features […]
