Nice rig tip on using the remap value node to improve the feel and look of the jaw in motion, from our alumnus Greg Hendrix. #rigtip #faceRigging #Maya #Autodesk Greg Hendrix
Category: rigtip
Move Weights tool, a little known tool that you should be using to make skinning easier and allow for added control in a pinch. TDs can use it to speed up skinning by copying good weighting to new joints for twist, like shoulders to a few new twist joints in the upper arm for example. […]
Season 00 Day010 Stream – Finishing Pedals and GodNode Components Downloads: Pilot Season – Download Rigging Dojo Notes: This week we are not doing much of a breakdown, there are many details and things that you simply have to watch through the video to understand and get the most from. We will pick out […]
Season 00 Day 007 Stream – Cleaning the Components “Day 7, we introduce matrix multiplication and then proceed to an uninterrupted stretch of rigging proper (yay!) Lots of nodelling.” What is the Matrix? 6:00 (video) Raf hits some basics of the Matrix, the Matrix is the transform in Maya and describes what was required […]
Season 00 Day 6 – Theory and Applied vectors, IK pedals “More on vectors while we actually show some application, and eventually make it to hooking up the pedals’ geo to the IK pedals control in the niche of time” “Day 6, crash course in vector math, sprinkle of matrix math, and finally, applying […]
