Happy New Year

Happy New Year everyone! Here is one last tip for the year as we are looking forward to what is coming in the way of rigging and animation and workflow…hope this lets you explore and get animating faster! You should by now know about  Raf and his  ephemeral rig concepts (“Spider-Man: Into the Spider-Verse” could…

brSmoothWeights – Advanced smoothing of skin cluster weights in Maya (Free)

brSmoothWeights – Advanced smoothing of skin cluster weights in Maya (Free and Opensource) Just in time for a weekend full of smoothing your skin weights comes the full release of brSmoothWeights.We are very happy and thankful that our suggestion for smoothing across mesh shells was implemented. The big news is it respects the max influences…

Maya to Blender 2.8 (Maya Navigation)

Maya to Blender Blender 2.8 beta is out and it has some great features and is really worth looking at fresh. We know, if you have touched Blender before now, throw that out and start over. Many Maya users are doing just that and while we agree that learning the existing hotkeys for a software…

Get to know: Nina Fricker – Lead Technical Animator at Insomniac Games

Get to know: Nina Fricker – Lead Technical Animator at Insomniac Games https://www.linkedin.com/in/nina-fricker-9182921/ Let’s start off with some questions from our friend Izzy Cheng Hi Izzy!!! What is some advice you’d give to people getting into Technical Art or Technical Animation? AH!! Where to start?? This is a topic I could talk about a LOT….