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Blog Post rigtip tutorial

Maya #rigtip – Jaw Translation on Vimeo

Nice rig tip on using the remap value node to improve the feel and look of the jaw in motion, from our alumnus Greg Hendrix. #rigtip #faceRigging #Maya #Autodesk Greg Hendrix

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Blog Post rigtip tutorial video

Cult of Rig : Season 00 Day004 – Nodelling the Components

Season 00 Day 004 – Nodelling the Components Day 4, nodelling some components together and finally some amount of actual rigging Continuing to build on the previous video with some updates to the core control shapes with better direction and selection and moved the model and nodes up from the world (this was done off […]

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Blog Post rigtip tutorial

Maya 2016.5 and 2017 invertShape

From our friend and Mentor: Morgan Loomis Just like @chadvernon‘s great cvShapeInverter, can now invert a shape in @AdskMaya 2016.5+ using invertShape($deformed, $corrected) If your in the UI and wanting to do this you can use the they have a “duplicate pose shape” as part of the pose editor in 2017 #rigtip

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Blog Post interview news rigtip

Disney character artist shares his story

Our newsletter interview is now ready to be shared with everyone and we hope you enjoy it and learn as much as we did. Share the love and like, tweet, share and comment and let us what you think. Josh, Brad and Chad Interview with Character TD Sergi Caballer www.sergicaballer.com https://www.linkedin.com/in/sergicaballer Let’s get started with […]

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Blog Post rigtip

3ds Max to Maya : Quick node translation guide

3ds Max® translation to Maya® Character TD jobs require cross discipline understanding and something we get often are artists transitioning to Maya from Max and have a hard time with the way Maya approaches things like transforms. To make it worse, often times the same name means something diffrent in both software but they almost […]