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Autodesk Blog Post

Mastering Matrices for 3D animation and Rigging

AKA- Constraints are out! The Matrix is in! Jean-Paul Tossings Founder and Technical Director at Polder Animation Mastering Matrices for 3D animation Matrices are a big part of my toolkit as Technical Director at ?@PolderAnimation? Since maya 2020 the matrix workflow for rigging has finally been updated to use them to their full potential. But […]

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#animtip education rigtip tutorial

Complete Maya to Unreal 5 Character Skinning and Setup

In this series, our friend and mentor, Jeremy Ernst goes through cleaning up a model purchased from a marketplace and shows the complete skinning game character for Unreal Engine.

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Blog Post

Blender in Norway Spillkonventet 2024

Film, Games and Blender 2024! Brad was invited to give a short talk on Blender improvements and he shared some of the important features that generalists and animators should know, spotlighting all the new work over the years put into improving Blender. He also lead a workshop on general rigging tips and tricks and covered […]

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#animtip Blog Post constraints

A Complete Guide to Character Rigging for Games Using Blender

This book is a comprehensive guide to using Blender to create character rigs for games and will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.

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interview

Day in the life: Rigging Supervisor

Todd Widup – Rigging Supervisor at
Sony Pictures Imageworks