FBX, love it or hate it, it has continued to be used and integrated into many game engines and software packages. We bring you another guest post to help you gain control over and improve the use of FBX in your pipeline. And now Randall Hess, Principal Technical Animator at Boss Key Productions. […]
Category: rigtip
In our previous blog post ( http://www.riggingDojo.com/2017/03/22/custom-studio-training-volition-agents-mayhem/) We talked about our custom studio training with MotionBuilder and how our alumnus Evan Cox was hired on to be their MotionBuilder Tech artist. In this post Evan has a few tips and tricks and gotchas to share with you. These are a start and we hope to […]
Max to MotionBuilder We are very excited to see the great work from Volition on “Agents of Mayhem”coming out of GDC. Rigging Dojo was hired to provide custom training for the animators on MotionBuilder as part of our custom studio training support service, allowing them to transition to the software and work efficiently. […]
We have been continuing to update the video on demand AIR (Artist In residence) interview video with descriptions and time marked video notes. Rigging Dojo Artist in Residence ( A.I.R ) “A la Carte” Replay Store from Rigging Dojo on Vimeo. Title Breathing Life into Zombies Date July 30, 2014 Length 1:25:58 Presenter Sterling […]
Can’t miss features in Maya 2017 update 3 Autodesk has pushed a sizeable update to 2017 in several areas. We are going to point out the ones that stand out for animators and character Tds. We are excited to see some of the updates show up as there are a few nice built-in features […]
