Great Cause Game Rigging Workshop (one week left)

  Great Cause and Fantastic learning opportunity (one week left) Learn to rig for games with our Mentor Ryan Griffin. Test your rigging skills under production scenarios and have feedback from animators. Apply now http://www.riggingdojo.com/home/registration/ Some notes on what we plan to cover and what the project will need. Topology evaluation.  Will we have support…

Disney character artist shares his story

Our newsletter interview is now ready to be shared with everyone and we hope you enjoy it and learn as much as we did. Share the love and like, tweet, share and comment and let us what you think. Josh, Brad and Chad Interview with Character TD Sergi Caballer     www.sergicaballer.com https://www.linkedin.com/in/sergicaballer Let’s get…

2016 year of the Technical Director

“Water, water, everywhere, Nor any drop to drink.” That quote could easily be talking about jobs and TDs, as 2016 so far has started out with a long list of studios looking to hire Technical Directors for character rigging, pipeline and character FX while being unable to find anyone. The problem is there are not…

Happy Holidays

We are slowing down for a Holiday break but we will pick back up with courses again in mid January and February. We will have new interviews, A.I.R meetings, a workshop or two and continue working to provide tips, tricks and core understanding of all things rigging for you in 2016. If you are looking…

Blazing fast character rigs with Maya 2016

*Updated 2018* Latest notes on rig speed and evaluation in Maya can be found from the Cult of Rig videos   Senior Rigger Rafael Villar at Moonbot Studios recently shared some insight on rigging optimization for the RiggingDojo email newsletter. Check it out for some amazing rig speed optimization tips! Rigging Optimizations: MY FRAMES!?! Looking…