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Get to know: Gio Coutinho – Rooster Teeth Productions character TD

We have been talking with Gio for a few months after Brad met her at his visit to Rooster Teeth and seeing her first rigging video, where she did an excellent job in quickly and clearly presenting the technique. She has since created a great series of videos for Autodesk Learning that cover a solid […]

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Blog Post rigtip video

Exporting skin weights in Maya

:Update December 23rd:  A useful update to the core Maya code via Td and awesome tech artist at Epic games Chris Evans Save/Load SkinWeights 125x Faster   DeformerWeights Command, Cloaked Savior?   :Updated July 29th: Maya 2017 has once more renamed the menu to remove the “maps” word but haven’t updated the docs to reflect […]

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Blog Post interview rigtip tutorial update

Guest Post: Working on Cloudy With a Chance of Meatballs 2

We have a great guest post from Dhruv Govil In this second part of my blog series where I go over projects that I’ve worked on, with a focus on how I used Python, I’ll be analyzing Cloudy With A Chance of Meatballs 2. This was my first animated feature film, and my first film […]

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Behind the scenes of our Character Rigging 101 course

During our last run of our Rigging 101 course, we did a week by week post about what we were working on with our students. It is our best way to show and share with you what makes our course stand out and benifit our students that, over and over again, have told us they […]

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Hello November

We have been a little quiet on course announcements and registrations. We will be sending out a newsletter and email to everyone next week to let people know the latest updates. We have our API class going on right now and everything else is open for registration but we have had a large number of […]