3ds Max® translation to Maya® Character TD jobs require cross discipline understanding and something we get often are artists transitioning to Maya from Max and have a hard time with the way Maya approaches things like transforms. To make it worse, often times the same name means something diffrent in both software but they almost […]
Tag: Rigging Dojo

April 8th 10pm eastern:John Hood – Pipeline Supervisor at Sony Pictures Imageworks We are so happy to have John Hood as our Artist in Residence (A.I.R) for April. John is one of the few among us who is truly both a great artist and programmer. He’ll be speaking with us about Maya UI and animation […]
February 2015 (A.I.R) this Thursday 26th – 9pm EST With Robbert-Jan Brems from Eidos-Montreal We would love to have you join the conversation by subscribing here. Robbert-Jan Brems @Nysuatro Technical Artist – Xoliul Shader 2 Co-Creator We have followed his work and his talks for a few years and are very happy he can share his […]
December 2014 (A.I.R) this Friday 12th – 9pm EST With Matt Kapfhammer from Weta Digital We would love to have you join the conversation by subscribe here. Our Monthly live web meeting continues with a long time Rigging Dojo friend and supporter, Matt Kapfhammer who will present an overview of his TD Toolkit. Currently a motion […]
Jeff is back for another round of Props fun, we filled up quick last time with some great results. Give this video a watch if you want to know more about the course. You will see some of Jeffs latest work in “Big Hero 6” from Walt Disney Animation Studios, in theaters Nov 7 It […]
