Season 00 Day 004 – Nodelling the Components Day 4, nodelling some components together and finally some amount of actual rigging Continuing to build on the previous video with some updates to the core control shapes with better direction and selection and moved the model and nodes up from the world (this was done off […]
Category: tutorial
FBX, love it or hate it, it has continued to be used and integrated into many game engines and software packages. We bring you another guest post to help you gain control over and improve the use of FBX in your pipeline. And now Randall Hess, Principal Technical Animator at Boss Key Productions. […]
In our previous blog post ( http://www.riggingDojo.com/2017/03/22/custom-studio-training-volition-agents-mayhem/) We talked about our custom studio training with MotionBuilder and how our alumnus Evan Cox was hired on to be their MotionBuilder Tech artist. In this post Evan has a few tips and tricks and gotchas to share with you. These are a start and we hope to […]
We have been talking with Gio for a few months after Brad met her at his visit to Rooster Teeth and seeing her first rigging video, where she did an excellent job in quickly and clearly presenting the technique. She has since created a great series of videos for Autodesk Learning that cover a solid […]
We have a great guest post from Dhruv Govil In this second part of my blog series where I go over projects that I’ve worked on, with a focus on how I used Python, I’ll be analyzing Cloudy With A Chance of Meatballs 2. This was my first animated feature film, and my first film […]