Stephanie came to us already very talented and skilled and went through our Python 101 course. We are happy to have been able to contribute to her training and help make her even more efficient. Join us in our interview with her and if you want to read about another talented character TD check out […]
Author: Rigging Dojo
FBX, love it or hate it, it has continued to be used and integrated into many game engines and software packages. We bring you another guest post to help you gain control over and improve the use of FBX in your pipeline. And now Randall Hess, Principal Technical Animator at Boss Key Productions. […]
In our previous blog post ( http://www.riggingDojo.com/2017/03/22/custom-studio-training-volition-agents-mayhem/) We talked about our custom studio training with MotionBuilder and how our alumnus Evan Cox was hired on to be their MotionBuilder Tech artist. In this post Evan has a few tips and tricks and gotchas to share with you. These are a start and we hope to […]
Motionbuilder Python Tutorial – Part 2 – Lists and For Loops – YouTube Dan is sharing some MotionBuilder Python Scripting tutorials and he has more great content on his channel to check out.
Max to MotionBuilder We are very excited to see the great work from Volition on “Agents of Mayhem”coming out of GDC. Rigging Dojo was hired to provide custom training for the animators on MotionBuilder as part of our custom studio training support service, allowing them to transition to the software and work efficiently. […]
