3ds Max® translation to Maya® Character TD jobs require cross discipline understanding and something we get often are artists transitioning to Maya from Max and have a hard time with the way Maya approaches things like transforms. To make it worse, often times the same name means something diffrent in both software but they almost […]
Category: Blog Post
This is sadly the last year that ANOMALIA as we all know it is going to be able to run their amazing workshops. They are experimenting with MotionCapture to help get students stories told and we are going to help rig up their characters for them. This mean that we will as a team, mentor […]
Cycles. No, not the kind of cycles that you get by plugging in nodes that drive the nodes that drive the nodes doing the driving… I’m talking about the cycles that I see from year to year, project to project, from leadership team to leadership team. Just like how the industry goes through cycles as […]

April 8th 10pm eastern:John Hood – Pipeline Supervisor at Sony Pictures Imageworks We are so happy to have John Hood as our Artist in Residence (A.I.R) for April. John is one of the few among us who is truly both a great artist and programmer. He’ll be speaking with us about Maya UI and animation […]
February 2015 (A.I.R) this Thursday 26th – 9pm EST With Robbert-Jan Brems from Eidos-Montreal We would love to have you join the conversation by subscribing here. Robbert-Jan Brems @Nysuatro Technical Artist – Xoliul Shader 2 Co-Creator We have followed his work and his talks for a few years and are very happy he can share his […]
