Extensive tutorail with lots of good tips and understanding of how to use MotionBuilder. This isn’t the exact workflow we would use but if you are trying to learn to animate in MotionBuilder this tutorial will hit many parts of the software and get you up and running quickly. How To Create a Walk Cycle […]
Category: Blog Post
September 2nd 7pm Pacific time: Python for Production Or – How Not to Screw Everyone John Hood is back for another excellent talk, get your thinking caps on. To join in you can pay a one time fee here and you will receive an invite link to talk as well as a follow up link […]
Rigging Dojo alumnus, Arman Musovic, Free Cartoon Rabbit Rig – Making of interivew Rigging Dojo alumnus Arman Musovic an all around excellent TD before coming to train with us has created and shared a very nice free cartoon Rabbit Rig for animators to use and we wanted to know more about his process and experience […]
*Updated 2018* Latest notes on rig speed and evaluation in Maya can be found from the Cult of Rig videos A.I.R is back and it is kicking off with a bang! July 29th at 9PM CDT. (One time payment and not our previous monthly subscription charge) Raffaele is a Technical Director and pipeline engineer […]
3ds Max® translation to Maya® Character TD jobs require cross discipline understanding and something we get often are artists transitioning to Maya from Max and have a hard time with the way Maya approaches things like transforms. To make it worse, often times the same name means something diffrent in both software but they almost […]
