Categories
Blog Post

Parallelism in one line – Python in MotionBuilder

Parallelism in one line – Blogomatono Eduardo Simioni @eksimioni Finally! Used multithreading in Motionbuilder ONCE! But to render TGAs into a .MOV with ffmpeg.

Categories
Blog Post interview

Interview with character TD Ehsan Kiani

Hello everyone and happy February. Time for candied hearts and interviews with top talent. Lets get started by showing some love to Ehsan with your time reading this interview. Lets get started! Interview with  character TD Ehsan Kiani Let’s get started with a bit of background about you, and what led you to computer graphics […]

Categories
Blog Post Course Announcement news rigtip

Make and sculpt faces like a VFX pro

Rigging Dojo:  Production Sculpting F.A.C.S Facial Blendshapes for VFX A must for AAA and Feature Film face rigging character TDs and Modellers! We are official launching our new course, “Production Sculpting FACS Facial Blendshapes for VFX”, after we had an amazing early access beta run.  The improvements and breakthroughs in the students were fantastic to […]

Categories
Blog Post rigtip

Maya API Xcode Setup for development by Alum Alex Widener

  Our Rigging Dojo  Alum and recent student of our API course, Alex Widener, was kind enough to write up how to get Xcode working with Maya.   The full PDF is here along with the DMG file. XcodeMaya.pdf MayaXCodeFiles.dmg The requirements according to Autodesk are to be using Xcode 5.0.2 with the 10.8 SDK(comes […]

Categories
Blog Post rigtip

Successful Mirror Skin Weights Options

Use these Mirror Skin Weights Options from Rigging Dojo to improve your results. Maya skinning tools can be picky at times but as long as you don’t let it have to many choices, like a 2 year old child, then things can go very well. Here are our recommended settings to get good results 99% […]