October 31st 2014 Artist in Residence (A.I.R) Live With Josh Carey Rigging Dojo Co-Founder and Rigging Supervisor Reel FX Friday 2/3pm central Josh, taking a break after finishing up “The Book of Life” is currently teaching on location in Denmark so we have an earlier time than our other AIR events. Also we want […]
Category: tutorial
A rig is the animators pencil, as such it has to allow the animator to get from pose A to B with out freaking out (aka wobbling) and should also be editable from the graph editor to create predictable results during the polish pass.
None of this is possible with out having first set up a clean skeleton with proper joint orients (how the joints aim) and Second controlling the order that Maya applies the EULER rotation animation to the transform node (rotation order).
Are you already a subscriber to our Artist in Residence program? If yes, leave a comment and let us and others know how it has benefited you, we love feedback. With several current students and others posting for help with skinning and deformation over on Twitter, we wanted to help by sharing some helpful tips […]
February is for lovers…of rigging characters – Advanced Skeleton interview Today we have an interview with Oyvind Nostdal, the creator of AdvancedSkeleton, a powerful auto-rigging toolset which has been around since 2000 and is used today by many TDs and studios, with their own customized extensions for their specific needs. Read the interview with Oyvind […]
Free training materials for quadruped rigging in Autodesk Maya! Rigging 101 and Rigging Dojo are proud to bring you this free training with Quadruped Friendly Rigging and a large set of bonus training material to you for free. Javier AKA “Goosh”, is letting everyone have access to his training and we are happy we can […]