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Cult of Rig : Season 00 Day 008 Math Crash Course

Season 00 Day 008 Stream – Math Crash Course – Trigonometry and Matrix Mult Trig is the study and solution of triangles…or all angles Starting with Trigonometry as it is a basic and good place to start vs. starting with linear algebra that creates lots of extra wasted calculations. “You hear me mention custom nodes…doesn’t […]

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Cult of Rig : Season 00 Day 007 Matrix math rig clean-up

Season 00 Day 007 Stream – Cleaning the Components “Day 7, we introduce matrix multiplication and then proceed to an uninterrupted stretch of rigging proper (yay!) Lots of nodelling.”   What is the Matrix? 6:00 (video) Raf hits some basics of the Matrix, the Matrix is the transform in Maya and describes what was required […]

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Blog Post rigtip

Cult of Rig : Season 00 Day 06 – Theory and Applied vectors, IK pedals

Season 00 Day 6 – Theory and Applied vectors, IK pedals   “More on vectors while we actually show some application, and eventually make it to hooking up the pedals’ geo to the IK pedals control in the niche of time” “Day 6, crash course in vector math, sprinkle of matrix math, and finally, applying […]

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Cult of Rig : Season 00 day 003 Interfaces continued

season 00 day 003 Interfaces Control design for your rig, Raf hits on some topics related to control design (much of what he is doing and showing now is “do as I say, not as I do” and will get cleaned up later so if you look at the video screen shot and see a […]

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April Rigging Dojo’s Artist in Residence (A.I.R) : John Hood

April 8th 10pm eastern:John Hood – Pipeline Supervisor at Sony Pictures Imageworks We are so happy to have John Hood as our Artist in Residence (A.I.R) for April. John is one of the few among us who is truly both a great artist and programmer. He’ll be speaking with us about Maya UI and animation […]