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Guest Post: Tech Animator Dump: Customizing Radical Heights – Part 2

Customizing Radical Heights – Part 2 In this post I will step over the process the artist will run through to get the assets ready for game. The artists can import the mesh from any DCC they choose to create the assets within. The setup process itself is handled entirely in Maya. Part 1 can […]

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Guest Post: Tech Animator Dump: Customizing Radical Heights – Part 1

Source: Tech Animator Dump: Customizing Radical Heights – Part 1 Randall Hess Customizing Radical Heights – Part 1 My work on Boss Key Productions most recent project, Radical Heights, focused a lot on character customization. In this post I’m going to discuss the process and creation of a customizable character for Radical Heights. Having previously […]

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Cult of Rig : Season 00 Day 010 Finishing Pedals and GodNode Components

Season 00 Day010 Stream – Finishing Pedals and GodNode Components Downloads: Pilot Season – Download   Rigging Dojo Notes: This week we are not doing much of a breakdown, there are many details and things that you simply have to watch through the video to understand and get the most from. We will pick out […]

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Cult of Rig : Season 00 Day 009 Applying Math to Fix Components

The rig as you see it by the end of this session, plus a little bit of crud cleaned out, is now available at http://www.cultofrig.com/resources/re… If you’ve fallen behind but still want to nodel with me, now you can catch up. Or just take it apart 🙂 Season 00 Day009 Stream – Applying Math to […]

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Cult of Rig : Season 00 Day 008 Math Crash Course

Season 00 Day 008 Stream – Math Crash Course – Trigonometry and Matrix Mult Trig is the study and solution of triangles…or all angles Starting with Trigonometry as it is a basic and good place to start vs. starting with linear algebra that creates lots of extra wasted calculations. “You hear me mention custom nodes…doesn’t […]