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Cult of Rig : Season 00 Day 06 – Theory and Applied vectors, IK pedals

Season 00 Day 6 – Theory and Applied vectors, IK pedals   “More on vectors while we actually show some application, and eventually make it to hooking up the pedals’ geo to the IK pedals control in the niche of time” “Day 6, crash course in vector math, sprinkle of matrix math, and finally, applying […]

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Cult of Rig : Season 00 Day 005 – Vectors

Note : There isn’t much breakdown on this, as you really need to watch it through and pay attention, enjoy! Season 00 Day 005 Stream – Vectors Math time! ( need more reference check our math resources for more ) “Day five: a crash course in vector math basics all the way to practical application, […]

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Blog Post rigtip tutorial video

Cult of Rig : Season 00 Day004 – Nodelling the Components

Season 00 Day 004 – Nodelling the Components Day 4, nodelling some components together and finally some amount of actual rigging Continuing to build on the previous video with some updates to the core control shapes with better direction and selection and moved the model and nodes up from the world (this was done off […]

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Cult of Rig : Season 00 day 003 Interfaces continued

season 00 day 003 Interfaces Control design for your rig, Raf hits on some topics related to control design (much of what he is doing and showing now is “do as I say, not as I do” and will get cleaned up later so if you look at the video screen shot and see a […]

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Blog Post rigtip video

Cult of Rig : Season 00 day 002 Components and Interfaces

  season 00 day002 stream components, Interfaces Day 2, components and interface first for encapsulation of components. Components and interfaces: Isolation of components Few streams leading up to SIGGRAPH and first season will be after SIGGRAPH First Principles Encapsulation is one of the most important parts of object oriented programing and building interfaces. Components require […]