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Blog Post Course Announcement news update

Announcing: MRS Makers Workshop – CG Monastery

We are updating this post with a bit more about the MRS system What is MRS? The Morpheus Rig System (MRS) is a python based modular framework and toolset for the creation of high quality creature and character rigs for Autodesk Maya. The fully-customizable rigs can be built for anything from a Unity mobile app […]

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Blog Post

brSmoothWeights – Advanced smoothing of skin cluster weights in Maya (Free)

brSmoothWeights – Advanced smoothing of skin cluster weights in Maya (Free and Opensource) Just in time for a weekend full of smoothing your skin weights comes the full release of brSmoothWeights.We are very happy and thankful that our suggestion for smoothing across mesh shells was implemented. The big news is it respects the max influences […]

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Blog Post

Maya to Blender 2.8 (Maya Navigation)

Maya to Blender Blender 2.8 beta is out and it has some great features and is really worth looking at fresh. We know, if you have touched Blender before now, throw that out and start over. Many Maya users are doing just that and while we agree that learning the existing hotkeys for a software […]

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Blog Post Microcast

Force Multiplier

In this episode, I share some thoughts on being a force multiplier as a lead. How tech art continues to evolve, and organizing ourselves to accomodate that. Going from an individual contributor to a lead required a major mental shift in what being good at my job looks like. This didn’t come easy after almost […]

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Blog Post interview Leadership rigtip

Get to know: Nina Fricker – Lead Technical Animator at Insomniac Games

Get to know: Nina Fricker – Lead Technical Animator at Insomniac Games https://www.linkedin.com/in/nina-fricker-9182921/ Let’s start off with some questions from our friend Izzy Cheng Hi Izzy!!! What is some advice you’d give to people getting into Technical Art or Technical Animation? AH!! Where to start?? This is a topic I could talk about a LOT. […]