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brSmoothWeights – Advanced smoothing of skin cluster weights in Maya (Free)

brSmoothWeights – Advanced smoothing of skin cluster weights in Maya (Free and Opensource) Just in time for a weekend full of smoothing your skin weights comes the full release of brSmoothWeights.We are very happy and thankful that our suggestion for smoothing across mesh shells was implemented. The big news is it respects the max influences […]

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Maya to Blender 2.8 (Maya Navigation)

Maya to Blender Blender 2.8 beta is out and it has some great features and is really worth looking at fresh. We know, if you have touched Blender before now, throw that out and start over. Many Maya users are doing just that and while we agree that learning the existing hotkeys for a software […]

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Blog Post Microcast

Force Multiplier

In this episode, I share some thoughts on being a force multiplier as a lead. How tech art continues to evolve, and organizing ourselves to accomodate that. Going from an individual contributor to a lead required a major mental shift in what being good at my job looks like. This didn’t come easy after almost […]

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Get to know: Nina Fricker – Lead Technical Animator at Insomniac Games

Get to know: Nina Fricker – Lead Technical Animator at Insomniac Games https://www.linkedin.com/in/nina-fricker-9182921/ Let’s start off with some questions from our friend Izzy Cheng Hi Izzy!!! What is some advice you’d give to people getting into Technical Art or Technical Animation? AH!! Where to start?? This is a topic I could talk about a LOT. […]

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Blog Post Microcast

Episode 007 -Leadership

Tech Art Jam Episode 7: Leadership. Hello everyone, this is the TechArtJam microcast from Rigging Dojo, I’m your host, Chad Moore. A Thread on leadership popped up on twitter recently, started by Jeremy Ernst. It made me think of how there is a lack of training for people transitioning to leadership roles, or even discussions […]