Episode 3 of our Microcast is up. Give us a listen, and send us an audio clip if you want to answer the question of the week! You can find the Microcast anywhere you find your Podcasts, or stream it right here:
Really interesting to hear her talk about the balence of reusing animations via in-engine retargeting versus uniqness of multiple characters movements. This is a really interesting topic that doesn’t get enough discussion. Would love to hear if you have any thoughts on it. Animation budgets are beasts.
Duplicating, scaling up, revresing normals and vertex paining to make an outline. This may not work in every situation but it’s a clever idea. No reason you cant add a deformer as well to do a little toon shading as well