If you are a TD that still doesn’t have much experience on the animation side of things, you should learn and this could be a great resource for you to learn from. Jonathan is a great resource on animation technique and working with Max, Maya and MotionBuilder tools to create and craft AAA movement and […]
FBX to Biped : There and Back Again

How to match the 3ds Max Biped to your custom skeleton for easy sharing of rigs, animation and better retargeting in MotionBuilder. Use Case: You Have a character rigged for Unreal with custom joint locations using the ART rig. You also have existing animations that are in Max and Maya and you need to have […]

INTERVIEW:Get to know: Sol Brennan – Character TD at Insomniac Games First off congratulations to you and the entire team on the news “Marvel’s Spider-Man is now the fastest-selling first-party PlayStation game EVER.” that is pretty rad, also Spider-Man was one of my favorites as a kid so it is even more awesome to get […]
Happy New Year
Happy New Year everyone! Here is one last tip for the year as we are looking forward to what is coming in the way of rigging and animation and workflow…hope this lets you explore and get animating faster! You should by now know about Raf and his ephemeral rig concepts (“Spider-Man: Into the Spider-Verse” could […]

We are updating this post with a bit more about the MRS system What is MRS? The Morpheus Rig System (MRS) is a python based modular framework and toolset for the creation of high quality creature and character rigs for Autodesk Maya. The fully-customizable rigs can be built for anything from a Unity mobile app […]
